Gameplay modes present inside BeamNG.Drive covers all aspects of the sim-racing genre. The powerful physics engine can be used not only for gaming but also for real-world car physics simulations, such as rehearsing vehicle stunts for movie productions. Vehicles realistically flex and react to the surface, metal and plastic parts can bend and shatter, become dislodged from their positions, and fly away, tires can be bent and completely dislodged, windows shatter, and in the most violent crashes, even fuel tanks can rupture and explode. The physics engine of BeamNG.Drive allows users to experience an unprecedented level of detail in regard to car damage. One of the latest addons is the support for importing cars from “Automation”, a highly competent car company tycoon game developed by Camshaft Software. Since then, the game has received numerous upgrades and expansions that provided gamers with a wide array of additional driving challenges and online mods. Originally released in its early access form in the summer of 2013, the first public version of the BeamNG Drive game arrived at PC game distribution platform Steam in May of 2015. This work led to the creation of two games, BeamNG.Drive and CryEngine 3-powered “Torque”. The origin of this title comes from the earlier exploits of the development team who worked on the 2011 title Rigs of Rods.